Educational Video Chat Software for Students K-2
Design Research
Due to a lack of personal engagement - How might we re-imagine high-engagement learning experiences in virtual contexts for elementary school kids?
secondary research
Preliminary Insights
-
Environment
-
Lack of Resources
-
Peer-to-Peer Relationships
-
Individualization of Learning
-
Maintaining Focus/Limiting Distractions
-
Digital Maturity


primary research

Research Objectives
- What are the pain points of
online/remote learning?
- What positives have resulted from
online/remote learning?
- What is the learning environment?
- What does the social/relational
landscape look like for online/remote
students?

Research Capture
3 Teachers/Administrators
3 Students
1 Parent

Research Lenses
Values: what do students want
Activities: what is currently done to accomplish a goal
Pain Points: what is painful about the experience
Strategies: ways of solving a problem
Modes of Behavior: ways of behaving within an experience
synthesize

Grouped observations to create two key insights
Developed two HMWs for each insight
brainstorm


concept development




