Educational Video Chat Software for Students K-2
Design Research
Due to a lack of personal engagement - How might we re-imagine high-engagement learning experiences in virtual contexts for elementary school kids?
secondary research
Preliminary Insights
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Environment
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Lack of Resources
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Peer-to-Peer Relationships
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Individualization of Learning
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Maintaining Focus/Limiting Distractions
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Digital Maturity


primary research

Research Objectives
- What are the pain points of
online/remote learning?
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- What positives have resulted from
online/remote learning?
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- What is the learning environment?
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- What does the social/relational
landscape look like for online/remote
students?

Research Capture
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3 Teachers/Administrators
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3 Students
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1 Parent​
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Research Lenses
Values: what do students want
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Activities: what is currently done to accomplish a goal
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Pain Points: what is painful about the experience
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Strategies: ways of solving a problem
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Modes of Behavior: ways of behaving within an experience
synthesize

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Grouped observations to create two key insights
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Developed two HMWs for each insight
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brainstorm


concept development

